Arnold GPU gives artists the ability to switch between CPU and GPU rendering smoothly and easily. Maya Monday: The Arnold GPU Public Beta with Arvid Schneider, Greyscalegorilla The Arnold GPU public beta last week, with the release of Arnold v5.3. ![]() Truly, there’s an abundance of practical Arnold information here. In spite of these videos being created in late 2017, most of the information hasn’t changed. This series covers a large range of topics with Arnold in Maya. The tutorials are designed for people who sufficiently know Maya but are new with Arnold. These short videos are from a demo series Stephen Roselle, the Senior Technical Specialist at Autodesk. Arvid demonstrates a useful technique to combine several AI nodes together to create interesting procedural patterns. In a like manner, we’re keeping on the procedural theme with this tutorial from Arvid Schneider. Randomization tutorials How to add Randomized controlled Colors to objects and polygonsĪ Mograph Plus tutorial that looks at the using random shader colors, in detail. Specifically, the series covers a lot of the basics of Arnold for seasoned Maya users. If you are new to Arnold Render, by all means, skip down to Stephen Roselle’s series on Arnold + Maya. I’m going to start with a couple of tutorials on creating randomness and variation in colors and other variants. Arnold + Maya go together like chips and salsa, or rice and beans! Today we’re rounding up some tutorials for Arnold and Maya.
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